![]() Time to go back to the southwest portion. Even the most efficient possible route will necessitate at least some backtracking. This is the only one to need an item that's not on this floor. Seven of them have magic mouths at the end which ask for items. North of that is a hallway with eight shorter corridors branching off. May you succeed where I did not." You can kill him without a fight then, but it will have the same result. If you come back to him after leaving, he says "Leave me and continue forth. It's a lot of effort for stuff I don't need in the first place. That will mess up the level's scripting until you go back down and return. Wall of Force can't be cast in doorways, but you can keep it open by luring a monster there. However, the door into here is permanently shut. These items include plate mail +2, a healing potion, and three fire spheres. Any items placed on this shelf will become rocks. a Potion of Vitality.Īnother short hallway further south has this room behind an illusory wall. This leads to a couple rooms with flying snakes, plus another gas spore at the end. It can be disabled by finding and pushing this brick. I teach it to San-Raal anyway since there's not much better to do with it.Īnother hallway south of that seems to go on forever thanks to a good old invisible teleporter. That requires level 12 to cast after scribing, which won't be reached without a big grind. In a hall to the west, we find our first 6th-level spell scroll. That has a composite bow with five +1 arrows, a Potion of Extra Healing, and a parchment: This room in the northeast corner has four flying snakes and another pile of items. With that, it's time to take the east path. Past it is a pile of gear, including banded armor +2, a short sword +3, and a -2 cursed polearm called "Leech" which is in fact also something potentially useful. In a room to the north, past a door that can't be opened yet, a hidden button will remove this wall. Once again, the east door leads to your party being warped back near the entrance and damaged.Įither way, you get a bone key and the area will be closed off afterwards. This tile also becomes a spawn point for flying snakes, and they'll start coming quite rapidly.Īnother choice similar to the one at the end of the previous floor, between east and west doors. It has two packs of rotten food, one of which will be needed later. This door can only be opened by forcing it. ![]() Otherwise, they're another enemy in the "weak but numerous" category. As you probably guessed, they can poison with their bites. Soon after we meet the second monster of this floor, the flying snake. spitting a fireball at you from point-blank range. If you click it afterwards, it says "When all my brothers sing their song, the way will open and you'll carry on!" It then follows up by "breathing the pain" i.e. It can be dodged if you react quickly enough.ĭoor II is the way to progress, where another magic mouth can be found. Throw any item from a distance to take them out safely.ĭoor I is a dead end where a fireball will be launched at you. They very rarely land a hit and cause little to no damage if they do, but can also cause poison. However, it will explode when that happens, which causes significant damage to a party in melee range. ![]() It has only 1 HP, so it can be killed by literally anything. This one holds the first monster of this level, the gas spore. The east path is locked, so we'll need to go the other way first. When you click on this magic mouth again, it says "Seek my brothers, but beware their fangs." This is a hint about what this floor's gimmick will be. After a small landing, there is another forked path. ![]()
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